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The VFX Process

Podcast The VFX Process
Bigtooth Studios
Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk abo...

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  • #59 Craig Caton: How 1 Film Changed The VFX Industry Forever
    In this episode, Jamie sits down with Craig Caton-Largent, VFX artist and Chair of 3D Animation & VFX at the New York Film Academy (NYFA) Los Angeles, to discuss his incredible 45-year career in the VFX industry. Born in Portland, Oregon, Craig has contributed to over 100 films and collaborated with legendary directors like Tim Burton, Steven Spielberg, and James Cameron. His journey began with creating animatronics and puppets for Ghostbusters, Jurassic Park, Terminator 2, and other iconic blockbusters, working alongside industry icons like Stan Winston.Craig is most famous for bringing some of the most iconic creatures in Hollywood film history to life, including the Slimer ghosts in Ghostbusters (1984), the penguins in Batman Returns (1992), the raptors in Jurassic Park (1993), and the beloved E.T. puppet, which he cared for from 1994 until its retirement in 2010.As CGI began to revolutionise the industry, Craig thought his career might be over, but instead, he embraced the change. Thanks to his strong relationships with Stan Winston and James Cameron, Craig became the first employee at Digital Domain, the pioneering CGI studio. He co-founded the company and helped create one of the earliest performance capture stages. Later, Craig worked for Disney and DreamWorks, developing digital animation and character rigging systems.In this interview, Craig shares his experiences working on groundbreaking films, his thoughts on the rise of AI in VFX, and the creative process behind some of the most memorable characters in cinema.🔥 Topics Covered:➡️ Craig’s transition from practical effects to CGI➡️ Behind-the-scenes stories from Ghostbusters, Jurassic Park, and Terminator 2➡️ The founding of Digital Domain and his role in its success➡️ How AI is changing the VFX industry➡️ Craig's impact on VFX education and his work at NYFATune in for a fascinating conversation with a true VFX legend and a deep dive into the evolution of visual effects in Hollywood! 🎥💥The VFX Process Podcast #59Getting Intimate With Your Industry!For the video podcast: click here
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  • #58 Rasmus Poulsen: The Most IMPORTANT Advice for 3D Artists (Technouveau)
    In this episode, Jamie sits down with Rasmus Poulsen (aka Technouveau), a Copenhagen-based Art Director in the AAA games industry. With an impressive resume working on titles like Hitman, Kane & Lynch, and the upcoming Project 007, Rasmus has also built a name for himself as a sci-fi artist, crafting stunning Blender renders of futuristic ships and worlds.As a lifelong Star Wars and sci-fi fan, Rasmus began cyber-tuning vehicles, creating concept art, and photo-bashing before discovering Blender through tutorials by Jama Jurabaev and Ian Hubert. He later contributed to Big Medium Small, creating asset packs. Now, he shares his creative process, focusing on visual storytelling over technical mastery—inspiring 3D artists of all levels to push their creativity further.🔥 Topics Covered:➡️ How Rasmus approaches sci-fi world-building➡️ The balance between artistic vision and technical skill➡️ His journey from Star Wars-inspired projects to original creations➡️ Practical advice for Blender artists of all levelsDon’t miss this deep dive into the world of Technouveau and the power of Blender! 🚀The VFX Process Podcast #58Getting Intimate With Your Industry!Accompanying media:Connect With Rasmus click hereFor the video podcast: click here
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  • #57 Santiago Menghini: RALLY | How UNREAL ENGINE Saved This Incredible Film
    Jamie sits down with VFX artist and director Santiago Menghini to discuss the making of his incredible Unreal Engine short film, RALLY. This suspenseful, action-packed film marks Santiago's debut in Unreal Engine, showcasing his transition from traditional live-action filmmaking to the world of real-time animation.Originally intended as a live-action project, RALLY was shelved due to unforeseen circumstances—until Santiago discovered the power of Unreal Engine. With no prior animation experience, he dove into the software, determined to bring his vision to life. The result is a stunning film that has captivated audiences, racking up nearly 1 million views on YouTube.Thanks to Unreal Engine’s cutting-edge Metahumans and Santiago’s expertise in directing and cinematography, RALLY comes alive with cinematic realism and intense visual storytelling. This conversation dives deep into the challenges and triumphs of learning animation from scratch while pushing the boundaries of VFX and filmmaking in the digital realm.The VFX Process Podcast #57Getting Intimate With Your Industry!Accompanying media:Connect With Santiago click hereWatch RALLY click hereFor the video podcast: click here
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  • #56 Calvin Romeyn: Ambitious UNREAL ENGINE Film by VFX ARTIST
    Join VFX artist and filmmaker Calvin Romeyn as he takes you behind the scenes of his ambitious Unreal Engine short film, Firmware. This groundbreaking project, which took two years to create, marked Calvin’s first time using Unreal Engine. Despite being new to the platform, Calvin utilised advanced tools like Metahumans for lifelike faces and motion capture with actors to create thrilling action sequences—mastering techniques that challenge even seasoned pros.With a career that includes working as a VFX artist on four Star Wars films and many other blockbusters, Calvin brought his expertise to Firmware, which was picked up by the YouTube channel DUST and has since garnered over 1.6 million views. The film also earned recognition, winning Best Sound at the Leo Awards in British Columbia.Now the founder of his own company, Niche VFX, Calvin is sharing the highs, challenges, and creative insights from this incredible journey. Whether you’re passionate about Unreal Engine, VFX, or filmmaking, this is your chance to learn from one of the best in the business!The VFX Process Podcast #56Getting Intimate With Your Industry!Accompanying media:Connect With Calvin click hereWatch FIRMWARE click hereFor the video podcast: click here
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  • #55 MX Bell: How UNREAL ENGINE Shaped Deadpool & Wolverine
    In this episode, VFX artist MX Bell takes us behind the scenes of his incredible work as a VFX art director on Deadpool and Wolverine! Working alongside acclaimed director Shawn Levy and visionary production designer Raymond Chang, Martin utilised the power of Unreal Engine to revolutionise the creative process.We explore how Unreal Engine helped visualise the stunning sets of Deadpool and Wolverine, turning ambitious ideas into cinematic reality. Learn how MX Bell collaborated with the team to bring their concepts to life, pushing the boundaries of technology and storytelling. Whether you’re a fan of VFX, Unreal Engine, or the Marvel universe, this is an episode you won’t want to miss!The VFX Process Podcast #55Getting Intimate With Your Industry!Accompanying media:Support GIBLETS: click hereConnect With MX Bell click hereFor the video podcast: click here
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Om The VFX Process

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube HERE
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