PoddsändningarKomediHate Watching with Dan and Tony

Hate Watching with Dan and Tony

Dan Goodsell and Tony Czech
Hate Watching with Dan and Tony
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  • Hate Watching with Dan and Tony

    Hate Watching Transformers The Last Knight: Less Than Meets the Eye

    2026-02-25 | 1 h 33 min.
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    Knights, Nazis, submarines, and a three-headed robo-dragon walk into a Transformers sequel… and somehow the wildest ingredients still feel weightless. We dig into Transformers: The Last Knight to figure out why the VFX slap while the story slips, how the Arthurian hook gets buried under MacGuffins, and where the franchise lost the character charm that made the first film sing. We compare Shia’s live-wire energy to Mark Wahlberg’s steady center, debate Cogman’s C-3PO-adjacent chaos, and explain why Anthony Hopkins turning exposition into mischief nearly steals the movie.

    From the medieval prologue to a London chase that forgets who’s in which car, we track the editing choices that drain tension and the dialogue tics that mistake “joke density” for personality. The TRF heel turn, the Witwiccan lore tangle, and Optimus Prime’s mind-controlled pivot to Nemesis Prime get a clear-eyed autopsy. We also spotlight what works: Bumblebee’s mid-fight reassembly is kinetic and clever, the robot silhouettes are finally readable, and the sound design keeps even thin scenes feeling huge. When Bumblebee briefly regains his voice, you glimpse the beating heart this franchise can still find—if the script lets it.

    If you love franchise archaeology, blockbuster craft talk, and a fair share of roast with your reverence, you’ll feel at home. We sketch the version that might have landed: fewer MacGuffins, real consequences, a focused treasure trail for Vivian’s historian skills, and a talisman that pays off a character arc rather than a single slow-motion block. By the end, we answer the big question: underrated chaos or unwatchable noise?

    Enjoy the ride, then tell us your pick for the series’ last truly good entry. Subscribe, drop a review, and share this one with a friend who still quotes “more than meets the eye.”

    Written Lovingly by AI
    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT
  • Hate Watching with Dan and Tony

    Hate Watching Strange Wilderness: Turkeys and Sharks and Bears, Oh My!

    2026-02-18 | 1 h 10 min.
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    What happens when a movie you once despised suddenly makes you laugh out loud? We dive back into Strange Wilderness and pull apart why some of its dumbest jokes still work—and why the “movie” around them often doesn’t. We set the table with the film’s sketch roots, the Sandler-adjacent cast, and the loose, improv-first approach that leaves scenes searching for an ending. Then we zero in on the bright spots: the nature documentary parodies that deliver clean, quotable lines with a confident, wrong-on-purpose voiceover. When the film sticks to that angle, the jokes snap; when it wanders, setups die before their payoffs.

    We get specific. The turkey clinic should be a premise machine; instead it blinks at the exact moment heightening should kick in. The scar-trading campfire misses easy layups. A promised punch to a rival’s face never lands. But Steve Zahn’s full-throttle commitment wrings laughs from chaos, Justin Long’s spaced-out physicality adds texture, and Jonah Hill’s stream-of-consciousness bursts occasionally hit surreal gold. The Bigfoot finale is dark and oddly honest—humans panic and ruin discovery—followed by a ludicrous “fix” that somehow fits the crew’s shameless logic. And yes, the late shark montage is a 10/10 showcase for tight edits and confidently stupid science, the kind of bit that proves craft can elevate silliness.

    Along the way we talk joke structure, UCB-style game, and why committing to escalation matters more than shock value. If you care about how comedy lands—writing, rhythm, and payoffs—you’ll find plenty to argue with and steal for your own creative brain. Stay for the punchy breakdowns, the debate over dated gags, and our case for why the right edit can redeem a bad scene. Enjoy the ride, then tell us: secret classic or still a glorious mess? Subscribe, share with a friend who loves movie autopsies, and drop your take in a review so we can feature it next time.

    Written lovingly by AI
    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT
  • Hate Watching with Dan and Tony

    Hate Watching Gladiator II: A Monolithic Letdown

    2026-02-05 | 1 h 42 min.
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    What happens when a massive sequel forgets the one thing epics can’t live without—emotion? We take a scalpel to Gladiator 2 and dig into why the arena feels quiet even when the crowd is screaming. From a “last free city” setup that strains belief to a retconned bloodline that muddies legacy, the movie races for scale without building the spine that made the original unforgettable.

    We talk through the action that should define character but doesn’t: a rhino fight with no ripple effect, a boat battle staged for fireworks over logic, and CGI creatures that steal attention from the grit that gives gladiator stories weight. Leadership arcs are earned through choices, not titles. If Lucius is meant to inspire, show the moments he protects his own, the beat where he decides to stand, and the speech he actually earns. Without that, set pieces become noise. And the politics? Denzel Washington’s Macrinus hints at a master plan, then self-sabotages when a pragmatist would pivot, leaving palace intrigue to the monkey consul gag and a rubber head reveal that play like satire instead of strategy.

    We also get specific about what would fix it. Trade Rome’s vague ideals of “freedom” for concrete stakes—grain routes, aqueduct power, Praetorian numbers—and let tactics shape the fights. Give the final duel a purpose beyond vengeance by tying it to promises made and debts paid. The result wouldn’t just be bigger; it would feel truer, the way great epics do when pain, duty, and choice collide.

    If you enjoy honest breakdowns with jokes sharp enough to cut through bad CGI, hit follow, share with a friend who loved the original, and tell us: what’s the one change that would have saved Gladiator 2 for you?
    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT
  • Hate Watching with Dan and Tony

    Hate Watching Five Nights At Freddy’s 2: The Ghosts in the Machines

    2026-01-28 | 1 h 17 min.
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    A killer marionette, a sleepy music box, and a town that throws a FazFest for reasons no one can explain—welcome to our breakdown of Five Nights at Freddy’s 2, where the lore expands and the logic contracts. We dig into the 1982 prologue that binds Charlotte’s ghost to the puppet, the early-2000s reset that reopens old wounds, and the sequel’s habit of inventing rules only to ignore them when the plot needs a shortcut.

    We walk through the set pieces that actually slap: the ghost-hunter incursion at the original location and the eerie boat-ride tunnel lined with tiny puppet figures that swarm like piranhas. The craft shines in these scenes—moody lighting, tactile animatronics, and a sense of place that finally feels dangerous. Then the film pivots back to a perimeter lock that makes little sense, a remote-control marionette that can apparently signal anywhere, and a town-wide FazFest that’s constantly mentioned but never shown. Horror thrives on rules and payoff; this story keeps moving the goalposts.

    Characters nearly rescue the chaos. Abby’s robotics arc and the science fair debacle give us a grounded angle that could have centered the movie’s heart. Vanessa’s dream duel with her father hints at an internal battle that deserved more time. And when Mike tricks an animatronic with a faceplate “friendly” scan—a wink to the games—we’re reminded how playful this universe can be. Our biggest plea: honor the music box. It’s the most elegant mechanic in the film, a physical clock for dread, and the climax forgets to keep it wound.

    By the end, ghost kids rip apart the villains and ascend, the body count stays oddly low for a sequel, and we’re left convinced there’s a sharper movie beneath the noise—one where children’s belief keeps Freddy’s legend alive while adults try to bury it. If that tension drives part three, there’s still hope for this franchise to feel both scary and coherent. Enjoy the ride, shout along at the plot holes, and tell us what worked for you. If you’re into thoughtful takedowns of messy sequels, hit follow, share with a friend, and drop your hottest FazFest theory in a review.
    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT
  • Hate Watching with Dan and Tony

    Hate Watching Presence: Ghosts, Burritos, And Bad Movies

    2026-01-22 | 1 h 21 min.
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    A ghost’s-eye horror should feel like slipping between walls, time, and truth. Instead, Presence hands us a floating wide-angle lens that wanders rooms, hides in closets, and forgets why it’s haunting anyone. We dive straight into why the concept is intriguing and how the execution leaves story, character, and suspense on the cutting room floor.

    We unpack the core craft problems: a viewpoint with no rules, cuts to black that read like scene avoidance, and power limits that shift for convenience. If the ghost is the brother, anchor that early with behavior, guilt, and visual logic. Give us tether rules, a cost to interference, and a clear cue for time distortion—mirror refractions, low-frequency rumble, corridor stretch—so the audience can navigate the supernatural rather than guess the edit. We also press on performance and plot: a family subplot about money that never matters, grief that doesn’t register, and a villain who monologues without psychology. Horror lives on specificity. Here, vagueness blunts every scare.

    Then we build the better movie. We outline how a few smart choices—consistent ghost mechanics, meaningful object work, escalating interventions, and a climax that pays off the setup—could transform the same premise into a tense, character-driven thriller. The final twist still works if it’s earned: a brother bound by guilt who learns to spend himself to save his sister, dissolving only when he breaks the loop he created. Along the way we trade war stories about clumsy props, burrito-ordering sins, and why a single practical effect can sink a tone.

    Hit play to hear the full breakdown, our proposed fixes, and a spirited debate about form versus story in modern horror. If this kind of deep-dive makes your movie brain happy, follow the show, share with a friend, and drop your take on whether the ghost rules should be strict or strange—we’ll read our favorites on the next episode.
    Be our friend!

    Dan: @shakybacon
    Tony: @tonydczech

    And follow the podcast on IG: @hatewatchingDAT

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Om Hate Watching with Dan and Tony

Unprofessional, unsolicited and unwanted opinions from Dan and Tony as they watch movies and tell you what's wrong with them.
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