PoddsändningarUtbildningRPG Design Panelcast

RPG Design Panelcast

Jason Pitre
RPG Design Panelcast
Senaste avsnittet

391 avsnitt

  • RPG Design Panelcast

    Episode 389: Self Publishing - Should I

    2026-1-26 | 51 min.
    Recorded at Metatopia 2024

    Presented by Curt Covert

    Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.
  • RPG Design Panelcast

    Episode 388: What is Agile?

    2026-1-11 | 51 min.
    Recorded at Metatopia 2024

    Presented by Stephanie Bryant and Melissa Lewis-Gentry

    What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.
  • RPG Design Panelcast

    Episode 387: Designing for the User Experience

    2025-12-27 | 55 min.
    Recorded at Metatopia 2024

    Presented by Melissa Lewis-Gentry

    Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.
  • RPG Design Panelcast

    Episode 386: Designing with Loved Ones

    2025-12-15 | 57 min.
    Recorded at Metatopia 2024

    Presented by Meguey Baker, Meri Baker

    The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.
  • RPG Design Panelcast

    Episode 385: Automata Design in Games

    2025-11-29 | 55 min.
    Recorded at Metatopia 2024

    Presented by Jason Pitre

    Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

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The best panels and seminars about analog game design & publishing.
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