Recorded at Metatopia 2024
Presented by Jason Pitre, Moth Rodriguez and Lauren
Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.
--------
57:03
--------
57:03
Episode 381: Law and Governance in Games
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
--------
54:29
--------
54:29
Episode 380 : Level Up Your Sexy Game
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.
--------
1:00:47
--------
1:00:47
Episode 379: How to Work With an Editor
Presented at Metatopia 2024
Hosted by Amanda Valentine, Lisa Padol
You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.
--------
56:51
--------
56:51
Episode 378: Anti-Hustle Game Design
Recorded at Metatopia 2024
Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine
Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?