Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.
132. I Know...You Don't
2026-05-13 | 20 min.
Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't.
131. Scout
2026-05-06 | 24 min.
Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout.
130. Autobattler Board Games
2026-04-29 | 24 min.
What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.
129. Tag Team
2026-04-22 | 22 min.
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.
Om The Tabletop Takeaway: A Board Game Design Podcast
Om The Tabletop Takeaway: A Board Game Design Podcast
Om The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Lyssna pÄ The Tabletop Takeaway: A Board Game Design Podcast, Super Vox- made for *art fans och mÄnga andra poddar frÄn vÀrldens alla hörn med radio.se-appen