Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
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21:14
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21:14
96. Wabash Cannonball
When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to the jingle, the rumble, and the roar in Wabash Cannonball.
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21:07
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21:07
95. Akrotiri
Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn't know where it is? Charlie, Trevor, and Ananda discover temples in Akrotiri.
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16:49
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16:49
94. Tabletop RPGs
How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.
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35:56
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35:56
93. Dread
How does the illusion of control affect players' perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears in Dread.
Om The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!