
112. Homeworlds
2025-12-24 | 25 min.
Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.

111. Hey, That's My Fish!
2025-12-17 | 18 min.
How do you design zero level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That's My Fish!

110. Element
2025-12-10 | 18 min.
What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.

109. Iron Designer Challenge 2025
2025-12-03 | 46 min.
Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.

108. Auction Games
2025-11-26 | 27 min.
How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.



The Tabletop Takeaway: A Board Game Design Podcast